Clean the Moon updates are best understood as new systems that change your cleaning route, automation choices, and spending priorities—not as a complete versioned patch-note list. The supplied evidence reports an Event Shop, alien events, new robots and guards, passive income from the Sun, and the Turbo Sweeper vehicle. It does not provide official version numbers, release dates, or a complete change log. For the practical vehicle implications, see the vehicle buying and battery guide.
Reported update content
These are the additions and changes supported by the current local evidence. Their exact release version is not documented.
| Reported content | What it does | Player decision |
|---|---|---|
| Event Shop | Offers event-related robots, guards, or other rewards | Save event earnings for automation or defense based on your bottleneck |
| Scrap Grabber | Automatically looks for crystals before continuing to clean | Choose it when crystal collection is the priority |
| Bing | Moves more slowly while cleaning a larger surrounding area | Choose it for broad area coverage rather than fast travel |
| Moon Guards / Space Defenders | Defend related areas or ship members during alien events | Add defense before starting an event that can attack your base or crew |
| Alien Event | Creates alien encounters with different reported difficulties and rewards | Watch the event objective and defense state instead of assuming every encounter is identical |
| Sun | Pays passive income to players; one report says $0.50 every five seconds | Treat it as income support, not a replacement for active cleaning |
| Turbo Sweeper | Provides a faster cleaning vehicle | Prioritize it after the reported rainbow-resource unlock if travel time is slowing you down |
The table is a scoped report, not a complete list of all future or historical changes. New cleaning areas, machines, conveyors, and balance adjustments are mentioned in the planning evidence, but no area names, version mapping, unlock thresholds, or numeric balance notes are documented.
Event Shop and alien events
The reported event loop is:
- Enter the event area and trigger an alien or guard-related encounter.
- Clean the area or complete the event objective while watching your defenses.
- Collect the resulting money or event earnings.
- Spend those earnings in the Event Shop on robots, guards, or other available rewards.
The events do not all appear to behave the same way. One reported encounter involves hostile aliens and defense pressure, while another is described as an easier alien type that pays cash. The evidence does not establish enemy health, spawn rules, reward amounts, guard durability, repair costs, or an event timer, so do not plan around fixed values for those systems.
Review reported Clean the Moon update systems
These gameplay moments support the reported Event Shop, robot roles, passive Sun income, Turbo Sweeper unlock, and differing alien events described in this update guide.
If an event can reach your base or crew, defense is part of the route rather than an optional purchase. The gameplay report also suggests that having more guards would have helped during an encounter, but that is an observation from one playthrough—not a documented minimum requirement.
Robots: Scrap Grabber or Bing?
The two reported robots have different jobs:
- Scrap Grabber: prioritizes crystals, then continues cleaning the area. Buy or deploy it when crystal collection is the reason your route is inefficient.
- Bing: moves slowly and clears a larger area around itself. Use it when coverage matters more than reaching the next zone quickly.
This makes the choice situational. Scrap Grabber is the more targeted option; Bing is the wider-area option. Keep selling, storage, and return travel in your route because the evidence does not show that either robot makes storage infinite or processing instant.
The evidence leaves several robot rules unresolved. A robot may have a deployment limit, disappear, retreat, or have a duration, but the supplied material does not confirm which rule applies in the current version. Check the in-game purchase and deployment panel before spending all of your event currency.
Turbo Sweeper and passive income
Turbo Sweeper is reported to unlock after collecting rainbow resources. Once purchased in the gameplay report, it made travel much faster, which is most valuable when you are crossing cleaned zones, returning to a sell point, or moving between automation facilities.
Do not treat the reported unlock as a complete vehicle specification. The supplied evidence does not document Turbo Sweeper's price, capacity, battery, upgrade costs, or measured speed. Confirm those values in your current game before choosing it over a robot or base upgrade.
The Sun adds a different kind of improvement: passive income. One gameplay segment states that it pays $0.50 to everyone every five seconds, while the broader evidence also describes solar facilities as income boosters. Because those observations may refer to different facilities or game states, $0.50 per five seconds is a reported example, not a guaranteed version-wide rate.
What is still unknown
The current evidence does not support a formal list of:
- update names, version numbers, or release dates;
- newly added zone names or their unlock requirements;
- a complete Event Shop inventory, prices, or event duration;
- robot capacity, cooldown, ownership duration, or deployment limits;
- alien spawn rules, guard repairs, or complete event rewards;
- Turbo Sweeper's full vehicle stats; or
- exact balance changes for machines, conveyors, power, storage, and sales.
That boundary matters when comparing guides or videos. A mention of an “update” confirms that the topic was discussed, but it does not prove that every item shown belongs to one release or remains unchanged in the current game.
Best way to check new changes
When you return after a suspected update, use this short check rather than rebuilding your entire base immediately:
- Open the Event Shop and note which items, prices, and timers are actually visible.
- Check whether Scrap Grabber and Bing are available, then compare their current deployment rules.
- Trigger an alien event only after checking guard status and the event objective.
- Recheck the vehicle panel for Turbo Sweeper and confirm whether rainbow resources are still the unlock condition.
- Test one passive-income payout and record its interval and amount before budgeting around it.
- Revisit storage, processing, power, and sell points if a new machine or zone changes your route.
This approach keeps mutable values tied to the current in-game screen while still using the reported update systems to decide what to inspect first.
